From idea to players: what makes games fun, a core loop in one sentence, a scope you'll finish, the right engine, game feel, levels that teach, silent playtests, accessibility, store rules, wishlists and sales math, copyright, fair monetization and game jams.
2h 55m5 constellations
AT THE SUMMIT, YOU WILL BE ABLE TO
01Design a core loop that feeds competence, choice and connection
02Scope, build and juice a small game you actually finish
03Playtest silently, build in accessibility and fix blockers first
04Release with clean rights, fair pricing and a launch plan
Every lesson of Make Your First Game
15 lessons in 5 levels, about 3 hours. Level 1 is free.